Tom Clancys Ghost Recon Breakpoint

 Tom Clancys Ghost Recon Breakpoint 



Tom Clancy’s The Division 2 is a game about shooting people and running around picking things up. Is the story too political? Is it apolitical? Different people are likely to see different things, and everything about the game’s story is going to be contrived when the essential action is becoming an American agent operating on American soil shooting American citizens.

But it’s so easy to overlook the game’s forgettable story when the moment-to-moment action is so damn good.

The simplest random encounter in The Division 2, single-player or multiplayer, can turn into an all-out fight to survive. I try to play it like a cover shooter, but the AI brilliantly, and relentlessly, forces me out of that cover using hand grenades, suicidal rushers waving metal batons, or enemies circling me with an antagonizing skip-to-my-lou dance.

There is no way to overpower my adversaries by stats or grinding alone. My two options, from level 3 to level 30, are either to git gud or get help. And getting help, from the AI or other humans, is where I find the heart of the game.

NPCs are much more involved and effective than their Big Apple predecessors in the first Division game. I work with civilian settlements whose residents fight, with real guts, to retake city blocks and intersections. In one firefight I was holding on for dear life behind an algae-blooming fountain, waiting to see a sniper’s flashlight so I knew where to aim, when two friendlies ran up and shot the bastard like a rabid dog.

I made up an emergent narrative for them on the spot: Meet Tim and Kim! They, uh, are analysts for the Department of Health and Human Services, and have season tickets for DC United! But what was remarkable was that I was the one drawing fire while Tim and Kim made the final kill. Friendly characters will rush to your aid when you fire a flare to signal the start of a control point battle, and you can always join them in battle if you stumble upon them fighting off one of the game’s enemy factions.

All that being said, I had to call for human help when I had trouble surviving on my own, and The Division 2 makes that process so, so easy. While cooperative matchmaking in The Division took place inside a safe house well before the action started, The Division 2’s drop-in system places the focus on shared fun. All I have to do, at any point, is call for backup, and backup will usually arrive quickly in the form of a friendly human player. I also get regular reports of agents looking for backup as I patrol the streets, and I often jump into the games of others so I can help. When the notification says the agent is on a named mission, as opposed to free-roaming, I drop everything.



System requirements for The Division 2

Operating system Windows 7 (SP1), Windows 8.1, or Windows 10 (64-bit versions only)
Processor AMD FX 6350, Intel Core i5-2500K, or better (SSE 4.2 and AVX support required)
RAM 8 GB.
Video card AMD R9 280X (3 GB), NVIDIA GeForce GTX 780 (3 GB with Shader Model 5.0+), or better.


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